Another Word For It Patrick Durusau on Topic Maps and Semantic Diversity

August 21, 2015

Parens of the Dead

Filed under: Clojure,ClojureScript,Functional Programming,Games,Programming — Patrick Durusau @ 7:43 pm

Parens of the Dead: A screencast series of zombie-themed games written with Clojure and ClojureScript.

Three episodes posted thus far:

Episode 1: Lying in the Ground

Starting with an empty folder, we’ll lay the technical groundwork for our game. We’ll get a Clojure web server up and running, compiling and sending ClojureScript to the browser.

Episode 2: Frontal Assualt

In this one, we create most of the front-end code. We take a look at the data structure that describes the game, using that to build up our UI.

Episode 3: What Lies Beneath

The player has only one action available; revealing a tile. We’ll start implementing the central ‘reveal-tile’ function on the backend, writing tests along the way.

Next episode? Follow @parensofthedead

Another innovative instruction technique!

Suggestions:

1) Have your volume control available because I found the sound in the screencasts to be very soft.

2) Be prepared to move very quickly as episode one, for example, is only eleven minutes long.

3) Download the code and walk through it at a slower pace.

Enjoy!

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