Erlang and First-Person Shooters

Erlang and First-Person Shooters

Use of Erlang by DemonWare to run an online gaming site with millions of concurrent users.

Mostly an overview.

Makes me wonder:

  1. How the information needs in a first-person shooter game are different, if at all, from the information needs of a topic map user?
  2. Can a war game simulation be used to demonstrate the utility of topic maps in a military situation?
  3. Has semantic impedance been modeled in war game simulations? (Or gathered based on actual experience?)

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