Another Word For It Patrick Durusau on Topic Maps and Semantic Diversity

February 9, 2013

…the most hated man in America [circa 2003]

Filed under: Design,Interface Research/Design,Usability,Users — Patrick Durusau @ 8:22 pm

John E. Karlin, Who Led the Way to All-Digit Dialing, Dies at 94

The New York Time obituary for John E. Karlin, the father of the arrangement of numbers on push button phones and a host of other inventions is deeply moving.

Karlin did not have a series of lucky guesses but researched the capabilities and limitations of people to arrive at product design decisions.

Read the article to learn why one person said Karlin was “…the most hated man in America.”

I first saw this at Human Factors by Ed Lazowska.

February 5, 2013

4 Reasons Your UX Investment Isn’t Paying Off [Topic Map UX?]

Filed under: Design,Interface Research/Design,Usability,Users — Patrick Durusau @ 2:18 pm

4 Reasons Your UX Investment Isn’t Paying Off by Hilary Little.

You can imagine why this caught my eye.

From the post:

“Every dollar spent on UX brings in between $2 and $100 dollars in return.”

We all know the business case for doing user experience work: investing upfront in making products easy to use really pays off. It reduces project risk, cost, and time while improving, efficiency, effectiveness, and end user satisfaction.

(Don’t know the business case? Read this or this. Or this.) But what if you’re investing in UX and not getting results?

There can be many factors behind an under-performing user experience effort. Anything from a lack of tools to the zombie apocalypse can wreak havoc on your teams. Addressing either of those factors are outside my area of expertise.

Here’s where I do know what I’m talking about. First, rule out the obvious: your UX folks are jerks, they don’t communicate well, they don’t understand business, they aren’t team players, they have such terrible body odor people stay 10 feet away …

Next, look at your organization. I’ve based the following list on observations accumulated over my years as a UX professional. These are some common organizational “behavior” patterns that can make even the best UX efforts ineffective.

Let that first line soak in for a bit: “Every dollar spent on UX brings in between $2 and $100 dollars in return.”

Then go read the rest of the post for the four organizational patterns to watch for.

Assuming you have invested in professional UX work at all.

I haven’t and my ability to communicate topic maps to the average user is poorer as a result.

Not that I expect average users to “get” that identifications exist in fabrics of identifiers and any identified subject is at the intersection of multiple fabrics of identifiers, whether represented or not.

But to use and appreciate topic maps, that isn’t necessary.

Any more than I have to understand thermodynamics to drive an automobile.

And yes, yes I am working on an automobile level explanation of why topic maps are important.

Or better yet, simply presenting a new automobile and being real quiet about why it works so well. 😉

Sharpening Your Competitive Edge…

Filed under: Design,Interface Research/Design,Usability,Users — Patrick Durusau @ 1:44 pm

Sharpening Your Competitive Edge with UX Research by Rebecca Flavin.

From the post:

It’s part of our daily work. We can’t imagine creating a product or an application without doing it: understanding the user.

Most of the clients we work with at EffectiveUI already have a good understanding of their customers from a market point of view. They know their target demographics and often have an solid sense of psychographics: their customers’ interests, media habits, and lifestyles.

This is all great information that is critical to a company’s success, but what about learning more about a customer than his or her age, gender, interests, and market segment? What about understanding the customer from a UX perspective?

Not all companies take the time to thoroughly understand exactly why, how, when, and where their customers interact with their brand’s, products and digital properties, as well as those of competing products and services. What are the influences, distractions, desires, and emotions that affect users as they try to purchase or engage with your product or interact with your service?

At EffectiveUI, we’ve seen that user research can be a powerful and invaluable tool for aiding strategic business decisions, identifying market opportunities, and ultimately driving better organizational results. When we’re talking to customers about a digital experience, we frequently uncover opportunities for their business as a whole to shift its strategic direction. Sometimes we even find out that the company has completely missed an opportunity with their customers.

As part of the holistic UX process, user research helps us learn more about customers’ pain points, needs, desires, and goals in order to inform digital design or product direction. The methods we generally employ include:

Great post that merits your attention!

What I continue to puzzle over is how to develop user testing for topic map interfaces?

The broad strokes of user testing are fairly well known, but how to implement those for topic map interfaces isn’t clear.

On one hand, a topic map could present its content much as any other web interface.

On the other hand, a topic map could present a “topicmappish” flavor interface.

And there are all the cases in between.

If it doesn’t involve trade secrets, can anyone comment on how they have tested topic map interfaces?

February 1, 2013

Eight UX Design Trends for 2013

Filed under: Design,Interface Research/Design,Usability,Visualization — Patrick Durusau @ 8:07 pm

Eight UX Design Trends for 2013

Very visual so you will have to consult the post but I can list the titles for the experiences:

  • Downsampling
  • Foodism
  • Quantified Ambition
  • Augmented Dialogue
  • Sensory Bandwidth
  • Agile Economies
  • Faceted Video
  • RetroFuturism

One or more of these may help distinguish your product/services from less successful ones.

January 21, 2013

Win ‘Designing the Search Experience:…’

Filed under: Interface Research/Design,Searching,Usability,Users — Patrick Durusau @ 7:29 pm

I mentioned the return of 1950’s/60’s marketing techniques just a day or so ago and then I find:

Win This Book! Designing the Search Experience: The information architecture of discovery by Tony Russell-Rose and Tyler Tate.

Three ways to enter, err, see the post for those.

January 14, 2013

Why you should try UserTesting.com

Filed under: Design,Interface Research/Design,Usability,Users — Patrick Durusau @ 8:37 pm

Why you should try UserTesting.com by Pete Warden.

From the post:

If you’re building a website or app you need to be using UserTesting.com, a service that crowd-sources QA. I don’t say that about many services, and I have no connection with the company (a co-worker actually discovered them) but they’ve transformed how we do testing. We used to have to stalk coffee shops and pester friends-of-friends to find people who’d never seen Jetpac before and were willing to spend half an hour of their life being recorded while they checked it out. It meant the whole process took a lot of valuable time, so we’d only do it a few times a month. This made life tough for the engineering team as the app grew more complex. We have unit tests, automated Selenium tests, and QA internally, but because we’re so dependent on data caching and crunching, a lot of things only go wrong when a completely new user first logs into the system.

Another approach to user testing of your website or interface design.

January 11, 2013

Re-Introducing Page Description Diagrams

Filed under: Design,Interface Research/Design,Usability,Users — Patrick Durusau @ 7:37 pm

Re-Introducing Page Description Diagrams by Colin Butler and Andrew Wirtanen.

From the post:

There’s no such thing as a “standard” client or project in a typical agency setting, because every business has its own specific goals—not to mention the goals of its users. Because of this, we’re constantly seeking ways to improve our processes and better meet the needs of our clients, regardless of their unique characteristics.

Recently, we discovered the page description diagram (PDD), a method for documenting components without specifying layout. At first, it seemed limited, even simplistic, relative to our needs. But with some consideration, we began to understand the value. We started looking at whether or not PDDs could help us improve our process.

As it turns out, these things have been around for quite a while. Dan Brown devised them way back in 1999 as a way to communicate information architecture to a client in a way that addressed some of his primary issues with wireframes. Those issues were that, looking at wireframes, clients would form expectations prematurely and that designers would be limited in their innovation by a prescribed layout. Brown’s approach was to remove layout entirely, providing priority instead. Each component of a page would be described in terms of the needs it met and how it met those needs, arranged into three priority columns with wireframe-like examples when necessary. …

Because of its UI context, I originally read this post as a means of planning interfaces.

But on reflection, the same questions of “needs to meet” and “how to meet those needs” applies equally to topics, associations and occurrences.

Users should be encouraged to talk through their expectations for what information comes together, in what order and how they will use it.

As opposed to focusing too soon on questions of how a topic map architecture will support those capabilities.

Interesting technical questions but no nearly as interesting, for users at any rate, as their information needs.

The post also cites a great primer on Page Description Diagrams.

December 29, 2012

Treat Your Users Like Children

Filed under: Design,Interface Research/Design,Usability,Users — Patrick Durusau @ 7:09 pm

Treat Your Users Like Children by Jamal Jackson.

From the post:

Do you have kids of your own? How about young nieces, nephews, or nephews? Do you spend time around your friends’ children? Is there that one neighbor who has youngsters who makes it a point to disturb you any chance they get? If you’ve answered yes to any of these questions, then you understand that caring for kids is difficult! Many people would argue that my use of the word “difficult” is a strong understatement. They’d be right!

Young minds are almost impossible to predict and equally hard to control. A parent, or any other adult, can plan out an assortment of ideal procedures for a kid to follow to accomplish something, but it will likely feel like wasted time. This is because kids have no intention of following any form of procedures, no matter how beneficial to them.

Speaking of people with no intention of following any form of procedures, no matter how beneficial those procedures may be, I can’t help but wonder why dealing with children reminds me of the life of a UX professional.

How many hours have you spent toiling away in front of your monitor and notepad, hoping the end result will be to the user’s benefit? If they even bother to proceed as you predicted, that is. In the end, the majority of users end up navigating your site in a way that leaves head-scratching as the only suitable reaction. This is why web users should be treated like kids.

The post is worth reading if only for the images!

But having said that, it gives good advice on changing your perspective on design, to that of a user.

Designing for ourselves is a lot easier, at least for us.

Unfortunately, that isn’t the same a designing an interface users will find helpful or intuitive.

I “prefer” an interface that most users find intuitive.

An audience/market of < 10 can be pretty lonely, not to mention unprofitable.

The Top 5 Website UX Trends of 2012

Filed under: Graphics,Interface Research/Design,Usability,Users,WWW — Patrick Durusau @ 7:00 pm

The Top 5 Website UX Trends of 2012

From the post:

User interface techniques continued to evolve in 2012, often blurring the lines between design, usability, and technology in positive ways to create an overall experience that has been both useful and pleasurable.

Infinite scrolling, for example, is a technological achievement that also helps the user by enabling a more seamless experience. Similarly, advances in Web typography have an aesthetic dimension but also represent a movement toward greater clarity of communication.

Quick coverage of:

  1. Single-Page Sites
  2. Infinite Scrolling
  3. Persistent Top Navigation or “Sticky Nav”
  4. The Death of Web 2.0 Aesthetics
  5. Typography Returns

Examples of each trend but you are left on your own for the details.

Good time to review your web presence for the coming year.

December 27, 2012

Design by HiPPO?

Filed under: Design,Interface Research/Design,Usability,Users — Patrick Durusau @ 6:29 am

Mark Needham in Restricting your own learning, references: Practical Guide to Controlled Experiments on the Web: Listen to Your Customers not to the HiPPO by Ron Kohavi, Randal M. Henne and Dan Sommerfield.

HiPPO = “…the Highest Paid Person’s Opinion (HiPPO).”

Abstract:

The web provides an unprecedented opportunity to evaluate ideas quickly using controlled experiments, also called randomized experiments (single-factor or factorial designs), A/B tests (and their generalizations), split tests, Control/Treatment tests, and parallel flights. Controlled experiments embody the best scientific design for establishing a causal relationship between changes and their influence on user-observable behavior. We provide a practical guide to conducting online experiments, where end-users can help guide the development of features. Our experience indicates that significant learning and return-oninvestment (ROI) are seen when development teams listen to their customers, not to the Highest Paid Person’s Opinion (HiPPO). We provide several examples of controlled experiments with surprising results. We review the important ingredients of running controlled experiments, and discuss their limitations (both technical and organizational). We focus on several areas that are critical to experimentation, including statistical power, sample size, and techniques for variance reduction. We describe common architectures for experimentation systems and analyze their advantages and disadvantages. We evaluate randomization and hashing techniques, which we show are not as simple in practice as is often assumed. Controlled experiments typically generate large amounts of data, which can be analyzed using data mining techniques to gain deeper understanding of the factors influencing the outcome of interest, leading to new hypotheses and creating a virtuous cycle of improvements. Organizations that embrace controlled experiments with clear evaluation criteria can evolve their systems with automated optimizations and real-time analyses. Based on our extensive practical experience with multiple systems and organizations, we share key lessons that will help practitioners in running trustworthy controlled experiments.

Not recent (2007) but a real delight and as relevant today as when it was published.

The ACM Digital Library reports 37 citing publications.

Definitely worth a close read and consideration as you design your next topic map interface.

December 26, 2012

6 Must-See Usability Testing Videos

Filed under: Interface Research/Design,Usability,Users — Patrick Durusau @ 4:49 pm

6 Must-See Usability Testing Videos by Paul Veugen.

From the post:

Usability testing. Some people love it, some hate it, many don’t get it. Personally, I think they are the best thing anyone can do to learn from their users. In the same time, they are emotionally exhausting for moderators.

Here are 6 usability testing videos I love. Four serious ones, two not so much.

Just the titles:

  1. An intro to usability testing by Amberlight Partners
  2. Jenn Downs on guerrilla usability testing at Mailchimp as well as a participant’s perspective
  3. Usability testing with a young child using a paper prototype
  4. Steve Krug’s usability testing demo
  5. Usability testing of fruit by blinkux
  6. Behind the one-way mirror: what if you have had such a participant?

Interesting range of usability testing examples.

None are beyond the capabilities of the average web author.

December 18, 2012

The Flâneur Approach to User Experience Design

Filed under: Interface Research/Design,Usability — Patrick Durusau @ 3:28 pm

The Flâneur Approach to User Experience Design by Sarah Doody.

The entire article is a delight but Sarah’s take on how to prepare ourselves for random insights resonates with me:

So, how can we prepare our minds to recognize and respond to moments of random insight? Turns out the French may have an answer: flâner, a verb that means “to stroll.” Derived from this verb is the noun flâneur, a person who would stroll, lounge, or saunter about on the streets of Paris.

Throughout the 16th and 17th centuries, a flâneur was regarded as somewhat lazy, mindless, and loafing. However, in the 19th century a new definition of the word emerged that captures the essence of what I believe makes a great user experience designer.

By this definition, a flâneur is more than just an aimless wanderer. The flâneur’s mind in always in a state of observation. He or she connects the dots through each experience and encounter that comes his or her way. The flâneur is in constant awe of his surroundings. In the article “In Search Of Serendipity” for The Economist’s Intelligent Life Magazine, Ian Leslie writes that a flâneur is someone who “wanders the streets with purpose, but without a map.”

I rather like that image, “wanders the streets with purpose, but without a map.”

I always start the day with things I would like to blog about but some (most?) days the keyboard just gets away from me. 😉

I haven’t kept score but my gut feeling is that I have discovered more things while looking for something else than following a straight and narrow path.

You?

(See Sarah’s post for the qualities needed to have a prepared mind.)

December 6, 2012

How We Read….[Does Your Topic Map Contribute to Information Overload?]

Filed under: Indexing,Information Overload,Interface Research/Design,Usability,Users — Patrick Durusau @ 11:43 am

How we read, not what we read, may be contributing to our information overload by Justin Ellis.

From the post:

Every day, a new app or service arrives with the promise of helping people cut down on the flood of information they receive. It’s the natural result of living in a time when an ever-increasing number of news providers push a constant stream of headlines at us every day.

But what if it’s the ways we choose to read the news — not the glut of news providers — that make us feel overwhelmed? An interesting new study out of the University of Texas looks at the factors that contribute to the concept of information overload, and found that, for some people, the platform on which news is being consumed can make all the difference between whether you feel overwhelmed.

The study, “News and the Overloaded Consumer: Factors Influencing Information Overload Among News Consumers” was conducted by Avery Holton and Iris Chyi. They surveyed more than 750 adults on their digital consumption habits and perceptions of information overload. On the central question of whether they feel overloaded with the amount of news available, 27 percent said “not at all”; everyone else reported some degree of overloaded.

The results imply that the more constrained the platform for delivery of content, the less overwhelmed users feel. Reading news on a cell phone for example. The links and videos on Facebook being at the other extreme.

Which makes me curious about information interfaces in general and topic map interfaces in particular.

Does the traditional topic map interface (think Omnigator) contribute to a feeling of information overload?

If so, how would you alter that display to offer the user less information by default but allow its expansion upon request?

Compare to a book index, which offers sparse information on a subject, that can be expanded by following a pointer to fuller treatment of a subject.

I don’t think replicating a print index with hyperlinks in place of traditional references is the best solution but it might be a starting place for consideration.

December 2, 2012

Listen to Your Stakeholders : Sowing seeds for future research

Filed under: Design,Interface Research/Design,Usability,Use Cases,Users — Patrick Durusau @ 5:06 pm

Listen to Your Stakeholders : Sowing seeds for future research by Tomer Sharon.

From the post:

If I needed to summarize this article in one sentence, I’d say: “Shut up, listen, and then start talking.”

User experience practitioners who are also excellent interviewers know that listening is a key aspect of a successful interview. By keeping your mouth shut you reduce the risk of verbal foibles and are in a better position to absorb information. When you are concentrated in absorbing information, you can then begin to identify research opportunities and effectively sow seeds for future research.

When you discuss future UX research with your stakeholders you want to collect pure, unbiased data and turn it into useful information that will help you pitch and get buy-in for future research activities. As in end-user interviews, stakeholder interviews a word, a gesture, or even a blink or a certain body posture can bias an interviewee and add flaws to data you collect. Let’s discuss several aspects of listening to your stakeholders when you talk with them about UX research. You will quickly see how these are similar to techniques you apply when interviewing users.

Stakeholders are our clients, whether internal or external to our organization. These are people who need to believe in what we do so they will act on research results and fund future research. We all have a stake in product development. They have a stake in UX research.

Tomer’s advice doesn’t require hardware or software. It does require wetware and some social interaction skills.

If you are successful with the repeated phrase technique, ping me. (“These aren’t the droids you are looking for.”) I have a phrase for them that starts with a routing number. 😉

November 28, 2012

Mortar [Public Launch, Python and Hadoop]

Filed under: Hadoop,Mortar,Usability — Patrick Durusau @ 9:59 am

Announcing our public launch

From the post:

Last week, we announced our $1.8 million fundraising. For those of you who follow big data startups, our blog post probably felt…underwhelming. Startups typically come out and make a huge publicity splash, jam-packed with buzzwords and vision galore. While we feel very fortunate to have what we need to help us grow, we know that VC funding is merely a means, and not an end.

But now you get to see us get really excited, because Mortar’s Hadoop PaaS and open source framework for big data is now publicly available. This means if you want to try it, you can activate your trial right now on our site without having to talk to anyone (unless you want to!).

You can get started on Mortar using Web Projects (using Mortar entirely online through the browser) or Git Projects (using Mortar locally on your own machine with the Mortar development framework). You can see more info about both here.

All trial accounts come with our full Hadoop PaaS, unlimited use of the Mortar framework, our site, and dev tools, and 10 free Hadoop node-hours. (You can get another 15 free node-hours per month and additional support at no cost by simply adding your credit card to the account.)

Mortar accepts PIG scripts and “real Python.” So you can use your favourite Python libraries with Hadoop.

I don’t know if there is any truth to the rumor that Mortar supports Python because Lars Marius Garshol and Steve Newcomb use it. So don’t ask me.

I first saw this in a tweet by David Fauth.

November 26, 2012

UILLD 2013 — User interaction built on library linked data

Filed under: Interface Research/Design,Library,Linked Data,Usability,Users — Patrick Durusau @ 4:48 pm

UILLD 2013: Workshop on User interaction built on library linked data (UILLD) Pre-conference to the 79th World Library and Information Conference, Jurong Regional Library, Singapore.

Important Dates:

Paper submission deadline: February 28, 2013
Acceptance notification: May 15, 2013
Camera-ready versions of accepted papers: June 30, 2013
Workshop date: August 16, 2013

From the webpage:

The quantity of Linked Data published by libraries is increasing dramatically: Following the lead of the National Library of Sweden (2008), several libraries and library networks have begun to publish authority files and bibliographic information as linked (open) data. However, applications that consume this data are not yet widespread. Particularly, there is a lack of methods for integration of Linked Data from multiple sources and its presentation in appropriate end user interfaces. Existing services tend to build on one or two well integrated datasets – often from the same data supplier – and do not actively use the links provided to other datasets within or outside of the library or cultural heritage sector to provide a better user experience.

CALL FOR PAPERS

The main objective of this workshop/pre-conference is to provide a platform for discussion of deployed services, concepts, and approaches for consuming Linked Data from libraries and other cultural heritage institutions. Special attention will be given to papers presenting working end user interfaces using Linked Data from both cultural heritage institutions (including libraries) and other datasets.

For further information about the workshop, please contact the workshops chairs at uilld2013@gmail.com

In connection with this workshop, see also: IFLA World Library and Information Congress 79th IFLA General Conference and Assembly.

I first saw this in a tweet by Ivan Herman.

November 25, 2012

Designing for Consumer Search Behaviour [Descriptive vs. Prescriptive]

Filed under: Interface Research/Design,Search Behavior,Usability,Users — Patrick Durusau @ 9:24 am

Designing for Consumer Search Behaviour by Tony Russell-Rose.

From the post:

A short while ago I posted the slides to my talk at HCIR 2012 on Designing for Consumer Search Behaviour. Finally, as promised, here is the associated paper, which is co-authored with Stephann Makri (and is available as a pdf in the proceedings). This paper takes the ideas and concepts introduced in A Model of Consumer Search Behaviour and explores their practical design implications. As always, comments and feedback welcome :)

ABSTRACT

In order to design better search experiences, we need to understand the complexities of human information-seeking behaviour. In this paper, we propose a model of information behavior based on the needs of users of consumer-oriented websites and search applications. The model consists of a set of search modes users employ to satisfy their information search and discovery goals. We present design suggestions for how each of these modes can be supported in existing interactive systems, focusing in particular on those that have been supported in interesting or novel ways.

Tony uses nine (9) categories to classify consumer search behavior:

1. Locate….

2. Verify….

3. Monitor….

4. Compare….

5. Comprehend….

6. Explore….

7. Analyze….

8. Evaluate….

9. Synthesize….

The details will help you be a better search interface designer so see Tony’s post for the details on each category.

My point is that his nine categories are based on observation of and research on, consumer behaviour. A descriptive approach to consumer search behaviour. Not a prescriptive approach to consumer search behaviour.

In some ideal world, perhaps consumers would understand why X is a better approach to Y, but attracting users is done in present world, not an ideal one.

Think of it this way:

Every time an interface requires training of or explanation to a consumer, you have lost a percentage of the potential audience share. Some you may recover but a certain percentage is lost forever.

Ready to go through your latest interface, pencil and paper in hand to add up the training/explanation points?

November 18, 2012

Level Up: Study Reveals Keys to Gamer Loyalty [Tips For TM Interfaces]

Filed under: Interface Research/Design,Marketing,Usability,Users — Patrick Durusau @ 11:24 am

Level Up: Study Reveals Keys to Gamer Loyalty

For topic maps that aspire to be common meeting places, there are a number of lessons in this study. The study is forthcoming but quoting from the news coverage:

One strategy found that giving players more control and ownership of their character increased loyalty. The second strategy showed that gamers who played cooperatively and worked with other gamers in “guilds” built loyalty and social identity.

“To build a player’s feeling of ownership towards its character, game makers should provide equal opportunities for any character to win a battle,” says Sanders. “They should also build more selective or elaborate chat rooms and guild features to help players socialize.”

In an MMORPG, players share experiences, earn rewards and interact with others in an online world that is ever-present. It’s known as a “persistent-state-world” because even when a gamer is not playing, millions of others around the globe are.

Some MMORPGs operate on a subscription model where gamers pay a monthly fee to access the game world, while others use the free-to-play model where access to the game is free but may feature advertising, additional content through a paid subscription or optional purchases of in-game items or currency.

The average MMORPG gamer spends 22 hours per week playing.

Research on loyalty has found that increasing customer retention by as little as 5 percent can increase profits by 25 to 95 percent, Sanders points out.

So, how would you like to have people paying to use your topic map site 22 hours per week?

There are challenges in adapting these strategies to a topic map context but that would be your value-add.

I first saw this at ScienceDaily.

The study will be published in the International Journal of Electronic Commerce.

That link is: http://www.ijec-web.org/. For the benefit of ScienceDaily and the University of Buffalo.

Either they were unable to find that link or are unfamiliar with the practice of placing hyperlinks in HTML texts to aid readers in locating additional resources.

November 15, 2012

Five User Experience Lessons from Tom Hanks

Filed under: Interface Research/Design,Usability,Users — Patrick Durusau @ 6:39 pm

Five User Experience Lessons from Tom Hanks by Steve Tengler.

From the post:

Some of you might work for companies that have not figured it out. They might still be pondering, “Why should we care about user experience?” Maybe they don’t care at all. Maybe they’ve lucked into a strange vortex where customers are accepting of unpleasant interactions and misguided designs.

If you’re that lucky, stop reading this article and go buy a lottery ticket. If, on the other hand, you work at any company with a product, website, or application within which a customer might fail or succeed, you should pause to understand how the strategic failings of some (e.g. Research In Motion, Yahoo, or Sony) caused them to be leapfrogged by the vision of others (e.g. Apple, Google).

But delineating the underpinnings of user experience clearly for everyone is not an easy task. There are algorithms, axioms, and antonyms abound. My frequent reference-point is pop culture; something to which folks can relate. I’ve already touched on UX lessons from Tom Cruise and Johnny Depp, but a thirsty person crawling through the desert of knowledge needs more than two swigs, so today’s user experience lessons are five taken from the cannon of Tom Hanks.

Another touchdown by Steve Tengler!

I have seen at least some of the movies (the older ones) that he mentions but his creativity in relating them to UI design is amazing.

I will have to comment and suggest he post lessons based on Kim Kardashian. 😉

Dueling and Design…

Filed under: Design,Interface Research/Design,Usability,Users — Patrick Durusau @ 5:52 pm

Dueling and Design : How fencing and UX are quite alike by Ben Self.

From the post:

The other day I was leaving the office and mentally switching gears from the design work I had been doing all day to the fencing class I was about to teach that night. During my commute, I thought to myself, “It’s time to stop thinking like the end user and start thinking like a fencer.”

Suddenly realizing the similarities between my job and my hobby, I found myself pondering the connections between fencing and UX Design further over the next few weeks. I discovered more parallels than I had expected, although the first thought I had was that the goals are almost completely opposite.

When I am fencing, I want to frustrate my opponent and keep him from accomplishing his goals. When I am designing an interface, I want to encourage the user and help them accomplish their goals. It occurred to me, however, that while the final results are polar opposites, many of the methods used for assessing how best to achieve those opposite ends are actually very similar.

All these years I thought interfaces were designed to prevent me from accomplishing my goals. An even closer parallel to fencing. 😉

Ben does an excellent job of drawing parallels but I am particularly fond of his suggestion that you know your opponent/users. It’s hard work, which is probably why you don’t see it very often in practice.

What other activity do you have that illustrates principles for an interface, communication with others, or other semantic type activities?

October 23, 2012

The Ultimate User Experience

Filed under: Image Recognition,Interface Research/Design,Marketing,Usability,Users — Patrick Durusau @ 4:55 am

The Ultimate User Experience by Tim R. Todish.

From the post:

Today, more people have mobile phones than have electricity or safe drinking water. In India, there are more cell phones than toilets! We all have access to incredible technology, and as designers and developers, we have the opportunity to use this pervasive technology in powerful ways that can change people’s lives.

In fact, a single individual can now create an application that can literally change the lives of people across the globe. With that in mind, I’m going to highlight some examples of designers and developers using their craft to help improve the lives of people around the world in the hope that you will be encouraged to find ways to do the same with your own skills and talents.

I may have to get a cell phone to get a better understanding of its potential when combined with topic maps.

For example, the “hot” night spots are well known in New York City. What if a distributed information network imaged guests as they arrived/left and maintained a real time map of images + locations (no names)?

That would make a nice subscription service, perhaps with faceted searching by physical characteristics.

October 19, 2012

Masterful design of the everyday baggage tag

Filed under: Design,Usability,Users — Patrick Durusau @ 3:35 pm

Masterful design of the everyday baggage tag by Nathan Yau.

Nathan points to a post on the history of baggage tags that including the following quote:

Just as you can track, step-by-step, a package you’ve sent by FedEx, airlines use bar-coded tags to sort and track bags automatically, through the airport, and across the world. That’s a huge change from the old days, when bags were dropped into the “black box” of a manually sorted baggage system. But crucially, an ABT doesn’t just contain a bar code—it’s also custom-printed with your name, flight details, and destination. That made the global implementation of ABTs much easier, because early-adopters could introduce them long before every airport was ready—a huge advantage when it comes to seamlessly connecting the world’s least and most advanced airports. And of course, ABTs can still be read manually when systems break down.

There is a for design.

Works with fully manual, fully automated and everything in between systems.

What about your topic map? Or is it enslaved by the need for electronic power?

If I can read a street map by sun/moon light, then why not a topic map? (At least sometimes.)

Suggestions?

Focusing on the Reader: Engagement Trumps Satisfaction

Filed under: Marketing,Usability,Users — Patrick Durusau @ 3:31 pm

Focusing on the Reader: Engagement Trumps Satisfaction by Rachel Davis Mersey, Edward C. Malthouse and Bobby J. Calder. (Journalism & Mass Communication Quarterly published online 5 September 2012 DOI: 10.1177/1077699012455391)

Abstract:

Satisfaction is commonly monitored by news organizations because it is an antecedent to readership. In fact, countless studies have shown the satisfaction–readership relationship to be true. Still, an essential question remains: Is satisfaction the only, or even the critical, thing to focus on with readership? This research indicates that the answer is no. Two other related constructs, reader experiences and engagement, affect reader behavior even more than does satisfaction. The discussion provides examples of how to increase engagement and calls for experimental research to understand how news organizations can positively affect engagement and thereby readership.

In the course of the paper, the authors discuss which definition of “engagement” they will be using:

In both arenas, marketing and journalism, the term engagement has been readily used, and often misused—both causing confusion about the definition of the word and affecting the usefulness of the concept in research and in practice. The disagreement regarding the nature of the role of television in civic engagement, whether the influence of television be positive or negative, is an example of how differing definitions, and specifically how the construct of engagement is operationalized, can create different results even in high-quality research.11 So while researchers tend to rely on mathematically reliable multi-item measures of engagement, as in work by Livingstone and Markham, we cannot be assured that engagement is similarly defined in each body of research.12

An opportunity for topic maps that I won’t discuss right now.

Earlier the authors note:

If content, however distributed, fails to attract readers/users, no business model can ultimately be successful.

That seems particularly relevant to semantic technologies.

I won’t spoil the conclusion for you but the social aspects of using the information in day to day interaction play an unexpected large role in engagement.

Will successful topic map application designers ask users how they use information to interact with others?

Then foster that use by design of the topic map interface and/or its content?

October 16, 2012

Mortar Takes Aim at Hadoop Usability [girls keep out]

Filed under: Hadoop,Usability — Patrick Durusau @ 9:48 am

Maybe I am being overly sensitive but I don’t see a problem with:

…a phalanx of admins to oversee … a [Hadoop] operation

I mean, that why they have software/hardware is to provide places for admins to gather and play. Right? 😉

Or NOT!

Maybe Ian Armas Foster in Mortar Takes Aim at Hadoop Usability has some good points:

“Have a pile of under-utilized data? Want to use Hadoop but can’t spend weeks or months getting started?” According to fresh startup Mortar, these are questions that should appeal to potential Hadoop users, who are looking to wrap their arms around the elephant without hiring a phalanx of admins to oversee the operation.

Mortar claims to make Hadoop more accessible to the people most responsible for garnering insight from big data: data scientists and engineers. The young startup took flight when a couple of architects at Wireless Generation decided that big data tools and approaches were complex enough to warrant a new breed of offering–one that could take the hardware element out of Hadoop use.

(video omitted)

Hadoop is a terrific open-source data tool that can process and perform analytics (sometimes predictive) on big data and large datasets. An unfortunate property of Hadoop is its difficult utility. Many companies looking to get into big data simply invest in Hadoop clusters without a vision as to how to use the cluster or without the resources, human on monetary, to execute said vision.

“Hadoop is an amazing technology but for most companies it was out of reach,” said Young in a presentation at the New York City Data Business Meetup in September.

To combat this, Mortar is building a web based product-as-a-service in which someone need simply need log on to the Mortar website and then they can start writing the code allowing their pile of data to do what it wants. “We wanted to make operation very easy,” said Young “because it’s very hard to hire people with Hadoop expertise and because Hadoop is sort of famously hard to operate.”

A bit further in the article, it is claimed that a “data scientist” can be up and using Hadoop in one (1) hour.

Can you name another technology that is “…famously hard to operate?”

Do data integration, semantics, semantic web, RDF, master data management, topic maps come to mind?

If they do, what do you think can be done to make them easier to operate?

Having a hard to operate approach, technology or tool may be thrilling, in a “girls keep out” clubhouse sort of way, but it isn’t the road to success, commercial or otherwise.

October 13, 2012

Five User Experience Lessons from Johnny Depp

Filed under: Authoring Topic Maps,Interface Research/Design,Usability,Users — Patrick Durusau @ 7:01 pm

Five User Experience Lessons from Johnny Depp by Steve Tengler.

Print this post out and pencil in your guesses for the Johnny Depp movies that illustrate these lessons:

Lesson #1: It’s Not About the Ship You Rode In On

Lesson #2: Good UXers Plan Ahead to Assimilate External Content

Lesson #3: Flexibility on Size Helps Win the Battle

Lesson #4: Design for What Your Customer Wants … Not for What You Want

Lesson #5: Tremendous Flexibility Can Lead to User Satisfaction

Then pass a clean copy to the next cubicle and see how they do.

Funny how Lesson #4 keeps coming up.

I had an Old Testament professor who said laws against idol worship were evidence people were engaged in idol worship. Rarely prohibit what isn’t a problem.

I wonder if #4 keeps coming up because designers keep designing for themselves?

What do you think?

If that is true, then it must be true that authors write for themselves. (Ouch!)

So how do authors discover (or do they) how to write for others?

Know the ones that succeed in commercial trade by sales. But that is after the fact and not explanatory.

Important question if you are authoring curated content with a topic map for sale.

October 12, 2012

Mirror, Mirror, on the Screen

Filed under: Interface Research/Design,Usability — Patrick Durusau @ 3:03 pm

Mirror, Mirror, on the Screen by David Moskovic.

From the post:

According to Don Norman (author of Emotional Design: Why We Love (or Hate) Everyday Things) there are three levels of cognitive processing. The visceral level is the most immediate and is the one marketing departments look to when trying to elicit trigger responses and be persuasive. Behavioral processing is the middle level, and is the concern of traditional usability or human factors practitioners designing for ergonomics and ease of use. The third level is reflective processing.

Reflective processing is when our desires for uniqueness and cultural or aesthetic sophistication influence our preferences. Simply put, it is about seeing ourselves positively reflected in the products we use. What that means to individuals and their own self-images is highly subjective (see the picture at upper-left), however—and again according to Norman—designing for reflection is the most powerful way to build long-term product/user relationships.

Unfortunately, reflective processing is often dismissed by interaction designers as a style question they shouldn’t concern themselves with. To be fair, applying superficial style has too often been used in ways that cause major usability issues—a fairly common occurrence with brand websites for consumer packaged goods. One that comes to mind (although perhaps not the most egregious) is Coors.com, with its wood paneling background image where the navigation gets lost. It is superficial style with no reflective trade-off because not only is its usability quite poor, it is also completely product-centric rather than customer-centric. On the flip side, and what seems to be a recurring problem, is that many very usable digital products and services fail to generate the levels of adoption, engagement, and retention their creators were after because they lack that certain je ne sais quoi that connects with users at a deeper level.

The point of this article is to make the case for reflective processing design in a way that does not detract from usability’s chief concerns. When reflection-based design goes deeper than superficial stylization tricks and taps into our reflected sense of self, products become much more rewarding and life-enhancing, and have a higher potential for a more engaged and longer-lasting customer relationship.

Equally important, and deserving of attention from a UX and user-centered design perspective, is the fact that products that successfully address the reflective level are almost unanimously perceived as more intuitive and easier to use. Norman famously makes that case by pointing out how the original iPod click-wheel navigation was perhaps not the most usable solution but was perceived as the easiest because of Apple’s amazing instinct for reflection-based design.

Questions:

1. Does your application connect with your customers at a deeper level?

Or

2. Does your application connect with your developers at a deeper level?

If #2 is yes, hope your developers buy enough copies to keep the company afloat.

Otherwise, work to make the answer to #1 yes.

See David’s post for suggestions.

Ten Reasons Users Won’t Use Your Topic Map

Filed under: Interface Research/Design,Marketing,Usability — Patrick Durusau @ 1:28 pm

Ian Nicholson’s analysis of why business intelligence applications aren’t used equally applies to topic maps and topic map applications.

From: Ten Reasons Your Users Won’t Use Your Business Intelligence Solution.

  • Project Stalled or Went Over Deadline/Budget
  • The Numbers Cannot Be Trusted
  • Reports Take Too Long To Run
  • Requirements Have Changed Since The Project Began
  • The World Has Moved On After Delivery
  • Inadequate Training
  • Delivery Did Not Meet User Expectations
  • Your BI Solution is Not Available to Everyone
  • Reports Too Static – No Self-Serve Reporting
  • Users Simply Won’t Give Up Excel or Whatever It Is They Use

Ian also offers possible solutions to these issues.

Questions:

Do any of the issues sound familiar?

Do the solutions sound viable in a topic maps context?

September 23, 2012

Five User Experience Lessons from Tom Cruise

Filed under: Interface Research/Design,Usability,Users — Patrick Durusau @ 3:24 pm

Five User Experience Lessons from Tom Cruise by Steve Tengler.

From the post:

As previously said best by Steve Jobs, “The broader one’s understanding of the human experience, the better designs we will have.” And the better the design, the more your company will thrive.

But how can we clarify some basics of User Experience for the masses? The easiest and obvious point of reference is pop culture; something to which we all can relate. My first inclination was to make this article “Five User Experience Lessons from Star Wars” since, at my core, I am a geek. But that’s like wearing a “KICK ME” sign at recess, so I thought better of it. Instead, I looked to a source of some surprisingly fantastic examples: movie characters played by Tom Cruise. I know, I’m playing up to my female readers, but hey, they represent 51% of the population … so I’m simply demonstrating that understanding your customer persona is part of designing a good user experience!

Tengler’s Five Lessons:

Lesson #1: Social Media Ratings of User Experiences Can Be Powerful

Lesson #2: Arrange Your User Interface around the Urgent Tasks

Lesson #3: Design Your System with a Multimodal Interface

Lesson #4: You Must Design For Human Error Upfront For Usability

Lesson #5: Style Captures the Attention

Whether you are a female reader or not, you will find the movie examples quite useful.

What actor/actress and movies would you choose for these principles?

Walk your users through the lessons and ask them to illustrate the lessons with movies they have seen.

A good way to break the ice for designing a user interface.

September 21, 2012

The First Three Seconds: How Users Are Lost

Filed under: Interface Research/Design,Usability,Users,Visualization — Patrick Durusau @ 2:02 pm

The First Three Seconds: How Users Are Lost by Zac Gery.

From the post:

In the time it takes to read this sentence, someone has viewed this post and moved on. They probably didn’t even read this sentence. Why did they leave? What were they looking for? Users searching on the internet have a short attention span. It is commonly referred to as the “3 Second Rule.” Although not specifically three seconds, the rule accentuates the limited time a website has to make a first impression. The goal of any website is to clarify, then build interest. Interest drives return visits and recommendations. As a user’s visit extends so does the chance for a return visit.

On the web, first impressions start with speed. From the moment users request a web page, they begin to evaluate. Displaying a modern website is a coordinated effort of content, css files, javascript files, images, and more. Too many requests or large files can increase a website’s load time. Tools such as Firebug, YSlow, Webkit’s Inspector, and Fiddler offer an excellent overview of load times. Browser caching can help with additional requests, but most websites are not afforded a second look. Investigate the number of files required for a web page. Sprites are a great way to reduce multiple image files and overall size. Compression tools can also help to reduce wasted space in javsacript and CSS files.

A little bit longer than Love or Hate in 50 Milliseconds but it still raises the bar over the thirty (30) second elevator speech.

Are you measuring user reactions to your interfaces in milliseconds?

Or do you ask your manager for their reaction?

Care to guess which test is most often used by successful products?

I first saw this at DZone.

September 20, 2012

“Communicating the User Experience” (Book Review)

Filed under: Documentation,Interface Research/Design,Usability — Patrick Durusau @ 7:47 pm

“Communicating the User Experience” – reviewed by Jane Pyle.

From the post:

I’ll admit it. I haven’t spent a lot of time in my career creating beautiful wireframes. For the past four years I’ve been designing mobile apps for internal use in a large corporation and the first casualty in every project has been design documentation. I’ve been able to successfully communicate my designs using sketches, dry erase boards, and/or rapid prototyping, but the downside of this approach became quite clear when our small team disbanded. As a new team was formed, the frequently asked question of “so where is the documentation for this project” was met with my sheepish gaze.

So I was very curious to read Communicating the User Experience and perhaps learn some practical methods for creating UX documentation on a shoestring time budget. What’s the verdict? Have I seen the documentation light and decided to turn over a new leaf? Read on.

As Jane discovers, there are no shortcuts to documentation, UX or otherwise.

A guide to tools for creating a particular style of documentation can be helpful to beginners, as Jane notes, but not beyond that.

Creating documentation is not a tool driven activity. It is a more creative activity than creation of software or an interface.

Software works with deterministic machines and can be tested as such. Documentation has to work with non-deterministic users.

The only test for documentation being whether it is understood by those non-deterministic users.

Rather than facing the harder task of documentation, many prefer to grunt and wave their sharpies in the air.

It may be amusing, but it’s not documentation.

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