How designers prototype at GDS by Rebecca Cottrell.
From the post:
All of the designers at GDS can code or are learning to code. If you’re a designer who has used prototyping tools like Axure for a large part of your professional career, the idea of prototyping in code might be intimidating. Terrifying, even.
I’m a good example of that. When I joined GDS I felt intimidated by the idea of using Terminal and things like Git and GitHub, and just the perceived slowness of coding in HTML.
At first I felt my workflow had slowed down significantly, but the reason for that was the learning curve involved – I soon adapted and got much faster.
GDS has lots of tools (design patterns, code snippets, front-end toolkit) to speed things up. Sharing what I learned in the process felt like a good idea to help new designers get to grips with how we work.
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Not a rigid set of prescriptions but experience at prototyping and pointers to other resources. Whether you have a current system of prototyping or not, you are very likely to gain a tip or two from this post.
I first saw this in a tweet by Ben Terrett.