Self-promotion for game developers by Raph Koster.
From the post:
I’m writing this for Mattie Brice, who was just listed as one of Polygon’s 50 game newsmakers of the year.
We had a brief Twitter exchange after I offered congratulations, in which she mentioned that she didn’t know she could put this on a CV, and that she “know[s] nothing of self-promotion.” I have certainly never been accused of that, so this is a rehash of stuff I have written elsewhere and elsewhen.
To be clear, this post is not about marketing your games. It is about marketing yourself, and not even that, but about finding your professional place within the industry.
Ralph’s advice is applicable to any field. Read it but more than that, take it to heart.
While you are there, take a look at: Theory of Fun for Game Design by Raph Koster.
There are no rules that say topic map applications have to be drudgery.
I first saw this in a tweet by Julia Evans.