Responsive UX Design by Darrin Henein.
From the post:
In recent years, the deluge of new connected devices that have entered the market has created an increasingly complex challenge for designers and developers alike. Until relatively recently, the role of a UX or UI designer was comparatively straightforward. Digital experiences lived on their own, and were built and tailored for the specific mediums by which they were to be consumed. Moreover, the number of devices through which a user could access your brand was more limited. Digital experiences were confined to (typically) either a desktop or laptop computer, or in some cases a relatively basic browser embedded in a mobile phone. Furthermore, these devices were fairly homogenous within their classes, sporting similar screen resolutions and hardware capabilities.
Urges the use of CSS and HTML5 to plan for display of content on a variety of platforms. Rather than designing for one UX and taking ones changes on other devices.
Not simply a matter of getting larger or smaller but a UX/UI design issue.
Here taken to be a function of the device for viewing content but what if that were extended to content?
That is for manuals of various kinds that content is augmented with additional safeguards or warnings? If a particular repair sequence is chosen, additional cautionary content is loaded or checks are added to the process.