Erlang and First-Person Shooters
Use of Erlang by DemonWare to run an online gaming site with millions of concurrent users.
Mostly an overview.
Makes me wonder:
- How the information needs in a first-person shooter game are different, if at all, from the information needs of a topic map user?
- Can a war game simulation be used to demonstrate the utility of topic maps in a military situation?
- Has semantic impedance been modeled in war game simulations? (Or gathered based on actual experience?)