Another Word For It Patrick Durusau on Topic Maps and Semantic Diversity

February 12, 2014

iPhone interface design

Filed under: Interface Research/Design — Patrick Durusau @ 11:51 am

iPhone interface design by Edward Tufte.

From the post:

The iPhone platform elegantly solves the design problem of small screens by greatly intensifying the information resolution of each displayed page. Small screens, as on traditional cell phones, show very little information per screen, which in turn leads to deep hierarchies of stacked-up thin information–too often leaving users with “Where am I?” puzzles. Better to have users looking over material adjacent in space rather than stacked in time.

To do so requires increasing the information resolution of the screen by the hardware (higher resolution screens) and by screen design (eliminating screen-hogging computer administrative debris, and distributing information adjacent in space).

Tufte’s take on iPhone interface design with reader comments.

The success of the iPhone interface is undeniable. The spread of its lessons, at least to “big” screens, less so.

There are interfaces that I use where a careless click of the mouse offers a second or even third way to perform a task or at least more menus.

If you are looking for an industry with nearly unlimited potential for growth, think user interface/user experience.

I first saw this in a tweet by Gregory Piatetsky.

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