Another Word For It Patrick Durusau on Topic Maps and Semantic Diversity

September 17, 2016

How Mapmakers Make Mountains Rise Off the Page

Filed under: Cartography,Graphics,Mapping,Maps,Visualization — Patrick Durusau @ 10:34 am

How Mapmakers Make Mountains Rise Off the Page by Greg Miller.

From the post:

The world’s most beautiful places are rarely flat. From the soaring peaks of the Himalaya to the vast chasm of the Grand Canyon, many of the most stunning sites on Earth extend in all three dimensions. This poses a problem for mapmakers, who typically only have two dimensions to work with.

Fortunately, cartographers have some clever techniques for creating the illusion of depth, many of them developed by trial and error in the days before computers. The best examples of this work use a combination of art and science to evoke a sense of standing on a mountain peak or looking out an airplane window.

One of the oldest surviving maps, scratched onto an earthenware plate in Mesopotamia more than 4,000 years ago, depicts mountains as a series of little domes. It’s an effective symbol, still used today in schoolchildren’s drawings and a smartphone emoji, but it’s hardly an accurate representation of terrain. Over the subsequent centuries, mapmakers made mostly subtle improvements, varying the size and shape of their mountains, for example, to indicate that some were bigger than others.

But cartography became much more sophisticated during the Renaissance. Topographic surveys were done for the first time with compasses, measuring chains, and other instruments, resulting in accurate measurements of height. And mapmakers developed new methods for depicting terrain. One method, called hachuring, used lines to indicate the direction and steepness of a slope. You can see a later example of this in the 1807 map below of the Mexican volcano Pico de Orizaba. Cartographers today refer (somewhat dismissively) to mountains depicted this way as “woolly caterpillars.”

Stunning illusions of depth on maps, creating depth illusions in 2 dimensions (think computer monitors), history of map making techniques, are all reasons to read this post.

What seals it for me is that the quest for the “best” depth illusion continues. It’s not a “solved” problem. (No spoiler, see the post.)

Physical topography to one side, how are you going to bring “depth” to your topic map?

Some resources in a topic map may have great depth and others, unfortunately, may be like Wikipedia articles marked as:

This article has multiple issues.

How do you define and then enable navigation of your topic maps?

No Comments

No comments yet.

RSS feed for comments on this post.

Sorry, the comment form is closed at this time.

Powered by WordPress