Another Word For It Patrick Durusau on Topic Maps and Semantic Diversity

January 11, 2016

Intuition, deliberation, and the evolution of cooperation [hackathons for example?]

Filed under: Cooperation,Evoluntionary,Marketing — Patrick Durusau @ 5:51 pm

Intuition, deliberation, and the evolution of cooperation by Adam Bear and David G. Rand.

Significance:

The role of intuition versus deliberation in human cooperation has received widespread attention from experimentalists across the behavioral sciences in recent years. Yet a formal theoretical framework for addressing this question has been absent. Here, we introduce an evolutionary game-theoretic model of dual-process agents playing prisoner’s dilemma games. We find that, across many types of environments, evolution only ever favors agents who (i) always intuitively defect, or (ii) are intuitively predisposed to cooperate but who, when deliberating, switch to defection if it is in their self-interest to do so. Our model offers a clear explanation for why we should expect deliberation to promote selfishness rather than cooperation and unifies apparently contradictory empirical results regarding intuition and cooperation.

Abstract:

Humans often cooperate with strangers, despite the costs involved. A long tradition of theoretical modeling has sought ultimate evolutionary explanations for this seemingly altruistic behavior. More recently, an entirely separate body of experimental work has begun to investigate cooperation’s proximate cognitive underpinnings using a dual-process framework: Is deliberative self-control necessary to reign in selfish impulses, or does self-interested deliberation restrain an intuitive desire to cooperate? Integrating these ultimate and proximate approaches, we introduce dual-process cognition into a formal game-theoretic model of the evolution of cooperation. Agents play prisoner’s dilemma games, some of which are one-shot and others of which involve reciprocity. They can either respond by using a generalized intuition, which is not sensitive to whether the game is one-shot or reciprocal, or pay a (stochastically varying) cost to deliberate and tailor their strategy to the type of game they are facing. We find that, depending on the level of reciprocity and assortment, selection favors one of two strategies: intuitive defectors who never deliberate, or dual-process agents who intuitively cooperate but sometimes use deliberation to defect in one-shot games. Critically, selection never favors agents who use deliberation to override selfish impulses: Deliberation only serves to undermine cooperation with strangers. Thus, by introducing a formal theoretical framework for exploring cooperation through a dual-process lens, we provide a clear answer regarding the role of deliberation in cooperation based on evolutionary modeling, help to organize a growing body of sometimes-conflicting empirical results, and shed light on the nature of human cognition and social decision making.

Guidance for the formation of new communities, i.e., between strangers?

Critically, selection never favors agents who use deliberation to override selfish impulses: Deliberation only serves to undermine cooperation with strangers.

How would you motivate the non-deliberative formation of an online community for creating a topic map?

It just occurred to me, is the non-deliberative principle in play at hackathons? Where there are strangers but not sufficient time or circumstances to deliberate on your contribution and return on that contribution?

Hackathons, the ones I have read about, tend to be physical, summer camp type events. Is physical presence and support a key?

If you were going to do a topic map hackathon, physical or online, what would be its focus?

I first saw this in a tweet by Steve Strogatz.

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